BCM320 Blog Post 4

So in the last post for BCM320 I detailed my experience in the subject Digital Asia from an auto-ethnographic approach. To summarise that post I detailed my upbringings as a Filipino Australian and the the cultures and texts I was exposed to as a kid. I believed I was well diversified due to the range of cultures of the people I was friends with, and of my own.

I realised by the time I wrote the last blog post that I had only touched the surface of intercultural experiences. This subject has really opened my eyes and my mind to different cultures.

Personally to me, what draws me to immersing in these cultures is the sense of familiarity and unfamiliarity. During the semester, with every film/video we viewed, first I cling to the elements which are familiar, and this is what produces “epiphanies” (remembered moments perceived to have significantly impacted the trajectory of a person’s life (BOCHNER & ELLIS, 1992; COUSER, 1997; DENZIN, 1989). This is how we process what we are seeing. How we understand what we see in our minds using our own personal experiences.

Then I get drawn to what’s unfamiliar. Or similar way but a tad different… The familiarity within the unfamiliar. The things my mind perceives as familiar within things I find strange, odd, weird, unnatural etc etc. This also triggers epiphanies but in a different way. The mind trying to make sense of something that doesn’t make sense always creates a unique understanding of what is seen. One example of finding familiarity within the unfamiliar was in State of Play.

It followed the lives of professional gamers in Japan. I find video games familiar and I find the competitive mindset commonly found in sport familiar. I used to play video games all the time as a kid, and I’ve watched a range of different sports in my life, now mostly MMA and Boxing. When I watch MMA and Boxing fights and the documentaries behind them I see their competitive mindset. The will to put their lives on the line to win. It’s what I feel is a unique mindset. I myself have been boxing on and off for the past year, haven’t competed yet, though through fighting sparring partners during training, I am aware of the mindset fighters must have.

Now through watching State of Play, I saw this same mindset of risking everything just to win, but instead with Japanese pro gamers. I am aware of the existence of pro gaming, but not to the extent of the one seen in State of Play. I usually envision kids in a quiet room full of heaps of screens when I think of a live pro gaming event. But in State of Play it was like a concert, and the gamers were rockstars. There were massive crowds screaming, and a huge production. The gamers that the film follows themselves were what I found the most strange as they took it so seriously. They sacrificed many things just to excel in this. It’s as if their lives depended on it. Compare these two videos.

 

 

Both COMPLETELY different professions. But you can see the same mindset in both the gamers and this professional fighter.

This has led me to gain interest in the Behaviour and Attitudes aspect of Auto Ethnographic studies. In the Ellis Et Al reading this kind of study reflects the form of  reflexive auto ethnography.

Digital Artefact

Now for the digital artefact for this subject, me and 2 other students will be delving into the K-Pop Fandom wars. We were planning on doing a reaction video to these fans going crazy for their favourite artists. Because we want this to be authentic in reaction, I will not look into anything related to it until after we react to the video

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